Fated Game Menu

Game UI Design

Role

UX Designer

Type

Self-initiated / Game UI Concept

Software

Figma

Duration

3 Weeks

Project Overview

This project explores how RPG menus can feel like a natural part of the game instead of something that pulls players out of the experience.The goal was to make navigation fast and intuitive while still matching the dark fantasy tone of the world.

Problem

Traditional RPG menus often feel disconnected and cluttered, breaking player immersion before the adventure begins. The challenge was to create a functional menu that seamlessly extended the game's dark fantasy atmosphere.

The Challenge

The main challenge was to create a menu that functioned well with both mouse/keyboard and controller inputs. I addressed this by using a flexible grid layout with clear visual cues and testing the design across all.

Research

Looked at how players interact with RPG menus and what they expect.

Methods
Reviewed popular RPGs like The Witcher 3
Surveyed 25 players

Key findings
Players want quick access to core actions like Continue and Settings
• Too many options upfront makes things feel overwhelming
•Controller-friendly navigation is important, especially for console play

Wireframes

Explored different layouts to test hierarchy and navigation before landing on the final structure.

Version 1

Version 2

Sitemap

Solution

Main Menu

Designed a clean, focused menu that highlights the most important actions while keeping a cinematic feel.

Control Setting

Grouped related controls together and added clearer visual structure.

Result
Easier to navigate
Less confusion when changing settings

Before

After

Game Play Setting

Used the same structure as controls to keep everything consistent.

Result

Faster to scan
Less effort to find options

Before

After

Key Decisions & Trade-offs

• Focused on fewer, more important options instead of showing everything at once
Chose clarity over feature density
Kept the design simple to avoid overcomplicating the experience

Outcome

The final design makes it easier to navigate menus without breaking immersion.Players can move through options quickly, while the UI still feels like part of the game world.

Key Takeaways

TOP

Menus should feel like part of the game, not separate from it
Simplicity makes a bigger impact than adding more features
Designing for different inputs requires thoughtful structure