Fated Game Menu

Game UI Design

Objective

As a UX designer and lifelong gamer, I embarked on creating an immersive menu system for Fated, an action-adventure RPG set in a fantasy world.

Role

UX Designer: Designed the user experience to ensure intuitive navigation.

Problem

Traditional RPG menus often feel disconnected and cluttered, breaking player immersion before the adventure begins. The challenge was to create a functional menu that seamlessly extended the game's dark fantasy atmosphere.

The Challenge

The main challenge was to create a menu that functioned well with both mouse/keyboard and controller inputs. I addressed this by using a flexible grid layout with clear visual cues and testing the design across all.

Research

To inform the menu design, I conducted the following:
• Analyzed menus from popular RPGs like The Witcher 3
• Surveyed 25 RPG players about their menu preferences

Keyfindings

• Players want quick access to core gameplay options
• Too many upfront options can be overwhelming
• Controller support is important for console/TV play

Target Audience

Adults aged 18-35 interested in immersive RPGs and adventure fantasy narratives.

Wireframes

Designed low-fidelity wireframes to plan the menu layout.

Version 1

Version 2

Sitemap

Solution

The final design features a clean, straightforward menu system emphasizing essential options while minimizing clutter. It includes:A slowly panning character and titleOption buttons for Continue, New Game, Load, Options, and Extras

Final Design

Reflection

Through user testing and feedback, I learned the value of simplicity in UI design. A clean approach improved navigation and player engagement while maintaining the game's visual identity.

Key Takeaways

TOP

1. Simplicity enhances usability and player engagement.

2. User feedback is crucial for making informed design decisions.

3. Balancing aesthetics with functionality ensures an enjoyable, frustration-free experience.